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When to Clip VS. When to Limit (And Why Order Matters)

  • davidampong
  • 3 days ago
  • 5 min read

Loudness is just one of those chases...you’re always a little closer than last time, and somehow never quite 'there'. At some point, you might’ve found yourself pushing the limiter harder and harder… but the track somehow gets smaller instead of bigger. Everything is loud, but nothing hits. The kick loses its snap. The snare stops popping. The mix feels tired instead of powerful. That’s usually the moment something clicks:


“Maximum loudness isn't just about what measures loud, it's about what sounds loud.”


— Someone who learned this the hard way


Making it sound loud means we need to maintain perceived dynamics - we need to boost volume, reduce peaks, and trick the ear into thinking that all the dynamics are still there.


Clippers and limiters are both useful for adding loudness because they “control peaks,” but they solve very different problems. Use the wrong one at the wrong time, and you’ll flatten the life right out of your mix. Let’s break it down and listen to what actually happens:

Start With the Truth


Mix Dry

Before we touch anything, here’s the untreated mix. It already sounds good. The balance is there. The punch is intact. But it’s not loud yet, and that’s fine. This is the reference point everything else is judged against. If loudness destroys what works here, it’s not an improvement.

What Clipping Actually Does

Clipping is instant. It doesn’t wait, react, or recover. It simply says: No higher than this.” When the signal tries to spike past the ceiling, a clipper trims the very top of that peak and moves on. That makes it incredibly effective at controlling fast transients, especially kicks and snares, before they trigger heavy gain reduction downstream.


The downside of clipping is that it adds distortion, which you may not want across your whole mix. However, there’s a trick: distortion is mostly audible on steady state and tonal signals, it’s mostly inaudible on fast transient material:

Mix clipped gently using Saturate, shaving just the tallest peaks.

What you hear:

What you don’t hear:

  • Slightly louder

  • Tighter low end

  • Punch still intact

  • Pumping

  • Smearing

  • The body of the mix collapsing

Used tastefully, clipping is one of the cleanest ways to manage transients before your limiter ever sees them. Picture trimming a hedge before shaping it. Clip first, and your limiter doesn’t have to do the heavy lifting later.


Normal VS. Clipped Waveform
Normal VS. Clipped Waveform

When Clipping Goes Too Far

Clipping can make things much louder. But push it too hard, and distortion creeps in — especially on sustained or tonal material. Cymbals blur. Low end thickens in the wrong way. Edges start to fuzz.

Mix pushed too hard with Clipping

This is the line clipping walks:

  • Used lightly → control and density

  • Used aggressively → distortion and loss of clarity


The takeaway isn’t “don’t clip”; it’s don’t clip everything the same way, or all at once.


So… When Should You Clip?

Clipping is ideal when:

  • Sharp transients are slamming your limiter

  • You’re seeing 3–4 dB or more of limiter gain reduction

  • The kick and snare start shrinking as loudness increases

  • You want density without compression artifacts


This is where a gentle harmonic clipper like Saturate works beautifully. It teaches you the balance between harmonic distortion vs clipping — letting you shave peaks while adding a bit of analog-style warmth instead of brittle edges. You clip not to be louder — but to make loudness sound better.

What Limiting Actually Does

Limiters don’t add distortion. Instead, they work over time. They look ahead and listen to level changes and apply smooth gain reduction based on attack and release behavior. This is great for overall loudness, but it’s also exactly why limiters become dangerous when overused. Push them too hard, and you start to hear consequences:

Mix with Limiting alone

Limiting isn’t wrong, it’s just being asked to do too much, too soon...


How Much Is Too Much?

Mix Over-Limiting

But listen closely:

  • Transients soften

  • The groove starts to feel slower

  • Punch gets traded for loudness


If you hear pumping from the limiter, or if adding drive is making it sound smaller, you’re pushing too hard. Here are some safe starting points, but the number one goal is to use your ears.


When Should You Limit?

Limit once peaks are already controlled and your dynamics still breathe. This is the finishing stage, where something like Elevate can slowly bring the level up without adding distortion or flattening the movement you worked to preserve.


Limiters should be doing:

  • Final loudness push

  • Safety for true peak compliance

  • Final polish

They should not be:

  • Your transient tamer

  • Your mix glue

  • Your only dynamics control


Limiting the Right Way

Try a two stage process, clip peaks first, then limit after.


Once clipping has calmed transients, limiting becomes easy rather than destructive.

Here’s where Elevate shines, lifting overall level across frequency bands while maintaining maximum punch and openness:

Mix with Clippign first, then Limiting after

Using light multiband limiting, loudness rises while energy stays intact.


Starter Approach:

  • Place Elevate after your clipper

  • Start with a transparent preset

  • Transient emphasis around 20–25%

  • Increase Gain to target LUFS


How Much Is Too Much?

The goal here is to reduce artifacts. If you hear unwanted distortion from the clipper you’ve gone too far. If you hear pumping from the limiter, or if adding drive is making it sound smaller, you’re pushing too hard. Here are some safe starting points, but the number one goal is to use your ears:

  • Clipping: 0.5–2 dB max

  • Limiter GR: 1–3 dB average

  • True Peak: –1.0 dBTP


A quick check:

  • Limiter barely moving? → clipping probably unnecessary

  • Limiter crushing 5 dB+? → share the load with clipping


Extra Credit


Let’s be realistic for a second. The transients that are screwing with your limiter are probably your drums (if you’ve read this far, chances are you’re not mixing classical music). You can clip them right before the limiter, and this is still a good idea. But if you’re really going for competitive loudness in a loud genre you should clip them at the source. 

  • Saturate on your snare

  • Another Saturate on your kick

  • Any non tonal element that needs punch can get clipped


This will allow you to tailor the exact amount of punch for each percussive element and loudness at the master stage will get very easy.


Oversampling, Aliasing & Head

Oversampling can reduce digital artifacts — but it may also introduce small peak changes when downsampled, eating into headroom. Listen first.


If edges sound harsh, try oversampling, but always re-check peaks after.


The Simple Mastering Chain

EQ → Clipper → Limiter → Meter

  • Clean low-end mud with EQ

  • Trim peaks and add warmth with Clipper

  • Final loudness shaping with Limiter

  • Check levels and match by ear


Before you even begin warming the chain, make sure your tonal balance is set: Our guide on EQuivocate dives into matching tone.


In Conclusion

Clipping and limiting aren’t rivals — they’re partners.

  • Clipping sculpts peaks.

  • Limiting raises the song into the room.


Use each for what it does best, and loudness stops feeling like a fight. It becomes controlled energy instead.


Clip the peaks.

Warm the mix.

Let the song breathe.


Curious to Try It?

If you want to explore this approach with tools designed around musical loudness instead of brute force:


Saturate helps shape peaks and add warmth without flattening your mix.

Elevate takes care of final loudness while respecting transients.


Hear them for yourself:


Until next time,

David

 
 
 
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